Darksiders Genesis: UI Alts & Concepts

Map Style B - shown at E3 2019

Map Style B - shown at E3 2019

Map Concept - Style A

Map Concept - Style A

(cut from game) Wrath Ability Upgrades - eventually got rolled into the Creature Core system

(cut from game) Wrath Ability Upgrades - eventually got rolled into the Creature Core system

Trickster Key Concepts

Trickster Key Concepts

Trickster Key Concepts

Trickster Key Concepts

Ability Icon Sketches

Ability Icon Sketches

Strife & War - portrait illustration used in Beta phase. Lines by https://www.artstation.com/joemadx

Strife & War - portrait illustration used in Beta phase. Lines by https://www.artstation.com/joemadx

Samael - portrait illustration used in Beta phase

Samael - portrait illustration used in Beta phase

Mammon - illustration used in Beta phase. Concept by https://www.artstation.com/baldi-konijn

Mammon - illustration used in Beta phase. Concept by https://www.artstation.com/baldi-konijn

Health, Wrath and Abyssal Armor Shard Concepts - with https://www.artstation.com/graceliu and https://www.artstation.com/joemadx

Health, Wrath and Abyssal Armor Shard Concepts - with https://www.artstation.com/graceliu and https://www.artstation.com/joemadx

(cut from game) Darkspear Concept

(cut from game) Darkspear Concept

(cut from game) Darkspear Concept

(cut from game) Darkspear Concept

HUD Style Exploration

HUD Style Exploration

HUD Style Exploration

HUD Style Exploration

Early Concept for Split Screen Co-op HUD

Early Concept for Split Screen Co-op HUD

Character Menu Concept (originally the menus were going to be half-screen so both players could independently manage characters)

Character Menu Concept (originally the menus were going to be half-screen so both players could independently manage characters)

early visualization for HUD design and gear/enhancement cycler behavior

Darksiders Genesis: UI Alts & Concepts

This is a collection of in-development UI elements, variants and concepts made for Darksiders Genesis. Duties included UX design, prototyping, wireframing, UI Art Exploration and Direction, illustration and functional logic hookup in Unreal in collaboration with the programming team.