CROWFALL UX: Pre Alpha 3 through 5

Game HUD - Power Screen open

Game HUD - Power Screen open

Templar Archetype Power Tray
(deprecated in new open Race/Class system)

Templar Archetype Power Tray
(deprecated in new open Race/Class system)

Myrmidon Archetype Power Tray
(deprecated in new open Race/Class system)

Myrmidon Archetype Power Tray
(deprecated in new open Race/Class system)

Assassin Archetype Power Tray 1
(deprecated in new open Race/Class system)

Assassin Archetype Power Tray 1
(deprecated in new open Race/Class system)

Assassin Archetype Power Tray 2
(deprecated in new open Race/Class system)

Assassin Archetype Power Tray 2
(deprecated in new open Race/Class system)

Initial Discipline Rune Icon Sheet

Initial Discipline Rune Icon Sheet

Race and Class breakdown

Race and Class breakdown

New login screen

New login screen

New front end - home screen

New front end - home screen

New front end - world selection

New front end - world selection

New front end - video player

New front end - video player

CROWFALL UX: Pre Alpha 3 through 5

This is a collection of screens, designs, and asset renders from Crowfall during its PreAlpha period between October 2016 through May 2017. I designed and illustrated logos, emblems, icons and framing, setup the Unity Canvases and scripted a large portion of functionality in C#.

with Lars Olson