
This was the very first concept UI mockup I did for character creation. In this era of development, players would create a fully customized character to start the game off, much like an MMO.
3D model by: https://www.artstation.com/omnom

This draft became the foundation of what is currently in the game (albeit with a much prettier coat of paint by https://www.artstation.com/danheit). This came as a result of switching from a created avatar to characters with established lore and styles.

(continued) Playing more with shapes that feel like you are peeking through portals into the gloom. Ultimately these ideas transitioned into the Gloom Gate design - see more here: https://www.artstation.com/artwork/04mWEE
What you see in this collection of mockups and designs represents the early years of Wayfinder's development which look very different from the game that is out today. From a UI perspective, Wayfinder has been the most challenging project I have been on. Setting aside its ambitious scope, this project marks the first new IP from the studio, which means a lot more iteration and thought put into every decision. It has been really fun to watch these core design ideas evolve and grow in the hands of others on my team.