UI Animation Compilation
I was able to return for a handful of UI related shots in the second season of Masters of the Universe. The most complex sequence involved a holographic display of Keldor's ship which utilized a mix of vector and 3D for the final composite. We were able to invent a new language for Keldor's tech which was meant to be much more clean, curvy and slick compared to the previous utilitarian and blocky designs. Very fun to play in this toybox. Special thanks to Adam Conarroe, Patrick Stannard, and Mark-Ryan Magallanez at Powerhouse Animation for their direction and support.